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Old Nov 13, 2006, 09:19 PM // 21:19   #1
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Default Anet trying to render NUKING impos in realm of torment?

Veiled Nightmare; Skills cost 40% more energy to activite.

Is one just one example of the area effects casters have to endure in the realm of torment.

I dont mind the huge mobs of lvl24-28 creatures and I think its cool we get to see Titans and dragons from other campaigns. I think the realm of torment area is cool and original.

But NUKING or high demand skills in these areas is rendered impossible or useless by area effects which cause them to either take twice as long to cast, twice as long to recharge, require half more energy, etc, etc, etc.

What are elementals meant to do in these situations when most of our skills take huge junks of energy, long recharge or casting times.

Yes I could lower energy req skills, and faster casting skills.

But what use does that leave a fire NUKING build?

You cant help but get the feeling they want to completely render nuking or energy demanding skills impossible in these areas.
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Old Nov 13, 2006, 09:24 PM // 21:24   #2
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This extra energy cost isn't targeted at ele's....don't worry...ANET doesn't hate you.
Monks are almost effected more than elementalists.
If you find your build not working...then change it, don't complain to ANET about it.

EDIT: Glyph of Energy/Lesser Energy/Attunements

Last edited by Sister Brianne; Nov 13, 2006 at 09:27 PM // 21:27..
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Old Nov 13, 2006, 09:28 PM // 21:28   #3
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Ya, and try Monking for a bunch of Leroy's in the Realms. It really sucks. <grin>

I have found in these Realms it is better to "avoid" than to fight. Usually you can slip around the wandering bad guys if you time it right and only fight when you absolutely have to.

Tall
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Old Nov 13, 2006, 09:29 PM // 21:29   #4
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Elemental Attunement + Fire Attunement
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Old Nov 13, 2006, 09:35 PM // 21:35   #5
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Quote:
Originally Posted by Maximumraver
Elemental Attunement + Fire Attunement
Wow really?

I had realised that one. But considering it takes about 35-40 energy to get off meteor shower and invocation, PLUS the extra time it takes to cast it due to other effects....

....even with the elemental attunement on its still rendered useless.

You cant even get skills off in time before clerics get their protection spells off, and then your stuff at deeling them dmg.

Yes changing my build is an idea.

But to what? on average most ele skills take around 15-25 energy. With needing 40% more due to area effects, even the 10 energy ones need about 15 energy, so imagine what there rest need.

Its also the waiting time for your energy to re-gen before you can use your skills.

I had that all nicely timed outside of the realm of torment. Now it takes almost half longer to use a skill.

I understand they want to increase the difficulty. But the lvl24-28 mobs do that well enough, so why punish the spell casters?

Warriors once again can sing and dance.

Its not impossible to play, but it makes it very frustrating when you cant do dmg and your having to skip around every mob you can.

And when you do find a mob, a second one tends to be walking round the corner to join in.
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Old Nov 13, 2006, 09:39 PM // 21:39   #6
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Try air
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Old Nov 13, 2006, 09:44 PM // 21:44   #7
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Quote:
Originally Posted by freekedoutfish

I had realised that one. But considering it takes about 35-40 energy to get off meteor shower and invocation, PLUS the extra time it takes to cast it due to other effects....

....even with the elemental attunement on its still rendered useless.
Do you then get 80% of that cost back or only 80% of the original cost?
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Old Nov 13, 2006, 09:48 PM // 21:48   #8
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air is not worth the energy in pve. even water and earth are better here (cause of hexes and wards)
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Old Nov 13, 2006, 09:53 PM // 21:53   #9
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Quote:
Originally Posted by Maximumraver
Do you then get 80% of that cost back or only 80% of the original cost?
Well you are using more energy, so technically you should get more back.

But it doesnt really equal out, when you consider it takes longer just to cast a pell in the realm of torment.

By which time the enemy could have moved, or rased a protection spell against spells.

You do still do alot of dmg once you get your spells off, but its alot harder to do so when your stood there for an extra 2 or 3 seconds clicking a skill which isnt working because you still need 40% more energy.

Plus the longer it takes to cast, the easier it is for someone to interupt it or knock you over and then you feel like screaming because your skill is wasted (yes i use glypth of concentration).
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Old Nov 13, 2006, 10:03 PM // 22:03   #10
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That's why its known as the Realm of Torment.

A bigger issue is the retarded AI, but that's for another thread.
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Old Nov 13, 2006, 10:09 PM // 22:09   #11
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It only takes longer to cast in 1 area of the Realm of torment.
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Old Nov 13, 2006, 10:11 PM // 22:11   #12
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Quote:
Originally Posted by Maximumraver
Do you then get 80% of that cost back or only 80% of the original cost?
You can only get back 80% of the original cost as far as I know, because the attunement skills can only give you back the base cost of the spells.
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Old Nov 13, 2006, 10:14 PM // 22:14   #13
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So this area is hard?

Good, it's end-game.

Using any class that requires energy is hard here.
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Old Nov 13, 2006, 10:43 PM // 22:43   #14
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With so much melee hate the game has thrown at people since Prophecies, it's only right that casters feel some of the pain as well.
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Old Nov 13, 2006, 11:03 PM // 23:03   #15
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Yeah... those Fingers hurted
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Old Nov 14, 2006, 12:55 AM // 00:55   #16
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Quote:
Originally Posted by Maximumraver
Do you then get 80% of that cost back or only 80% of the original cost?
you get 80% of the original cost not including the additional energy from the environmental effects, i know because the first char i took through NF was my ele and have also been farming in realm of torment with guildies for Lightbringer points. usually i have enough energy to cast arcane echo, meteor shower, the echoed version and rodgort's invocation with dual attunements even if one gets stripped, however in the +40% energy area... i can't, can only manage two 25 energy spells, three if i'm lucky and they don't strip arcane echo or interrupt me.

only thing you can really do is slow the pace down to regen inbetween and bring a hero/hench/player with BR or BIP
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Old Nov 14, 2006, 01:07 AM // 01:07   #17
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The penalty from the Realm of Torment applies to all classes, and the only care that the OP has is how it affects Nukers... *clap*

I don't know what to say... does: "suck it up you pansy!" do it?
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Old Nov 14, 2006, 01:12 AM // 01:12   #18
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It's hard? OH NOES!!! I never had any problems. Just use the right build (paragons and necros can help if you REALLY need energy)

But if you play smart you'll be fine.
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Old Nov 14, 2006, 01:25 AM // 01:25   #19
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Bring EW? Oh noes it's logic coming to kill us!!!

Honestly, it's an environmental effect designed to make the area tough as it should be, not to kill your precious NUKAH!1!
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Old Nov 14, 2006, 01:48 AM // 01:48   #20
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All of this whining since Nightfall, it's getting ridiculous. I wasn't around the forums when Factions was released, was it this bad then too? Dear lord.

Honestly, everybody I see complaining are people that are too lazy or unwilling to come up with a solution to their problem. You're presented with a problem, fix it! Don't come here and whine about how it's so hard, or impossible, or Anet should nerf it. Fix the problem. If you can't come up with a solution yourself, ask someone else if they have any ideas for a solution.

I finished the game first on my nuker. The only time I had a problem with the Realm of Torment was the first time I zoned out into it before I knew what the area effect did. My whole party wiped, we decided to go back and start over and I fixed my build accordingly. Yeah, it's annoying when a meteor shower takes 36 energy, but if you fix your build, it's workable. The warrior and monk in my party ended up having worse energy problems than I did.

Quote:
Originally Posted by freekedoutfish
You cant even get skills off in time before clerics get their protection spells off, and then your stuff at deeling them dmg.
Here's an idea: don't target them? ZOMG. Apparently you don't pay attention to the way that the casters, meaning the sorcerers and warlocks, bunch around the clerics. Instead, maybe you should target a sorcerer or warlock and then you won't have just spent 36 energy and 9 million minutes casting a spell, just to have it rendered useless because the cleric put spellbreaker on itself.

There's so many solutions, it's ridiculous. Double attune, use glyphs, don't double meteor shower but instead, echo something like fireball so you can spam that instead. Take a better party setup so that they don't have to rely on you double nuking just to be able to kill things.

Last edited by explodemyheart; Nov 14, 2006 at 01:58 AM // 01:58..
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